
The FPS drop in the city is huge on *vanilla*. yeah but the problem with regrowth is that the fps drops in the city is huge, do you have anything to counter that? aaanddd how did you delete the grass? So far there's pretty much no hit outside the cities (I play at 60 FPS) and it doesn't require you to set bUseCombinedObjects to 0 anymore - so you get a nice mix of new trees and the corpses of old dead ones.

I actually deleted all the grass it adds because grows through *everything* and use Grassland for the grass. That it's been 200+ years is the only reason it's not intolerably radioactive, plenty of time for those isotopes to decay. Dry wood structures would have soaked up light isotopes from easly radstorms too, and 'trapped' it. they're bent and rusty, where the wooden houses are generally alright except where they took physical damage to the roof or foundation. There's a little evidence of that in the condition of the houses in Sanctuary and other places where the newer steel modulars were put up. if it weren't for the radstorms and normal rain the whole place would have burned to the ground a hundred years ago. In other words, that which would make wood rot, died of radiation poisoning too. It would take some time for the biome to recover in full, and that includes the fungi and bacteria that would have broken down all the dead cellulose (and for that matter, the dead fauna). though they don't appear to be in any hurry to do so in my various settlements.


The existing pre-war wooden structures would jsut be foundation though.Īnd you'd think someone would have cleaned up the bodies. there should be at least SOME 50 year old trees now, should also be some burned trees probably. Originally posted by red255:Theoretically its been 200 years, there should be more greenery.
